![]() ![]() Should I not be leery of plagiarism? Maybe this site could offer a select group of game testers? That would be pretty awesome right? To try out new ideas and gaming systems for creators? It would have to be an active group that meets consistently, whether online or in person. I really want people to try out the mechanics. Perhaps I should have released it as a creative commons work, or something like that. Patreon is still dead in the water, and the book on kindle hasn't been picked up by anyone. but have no way to gain any momentum that seems to be working. I've invested all this inspiration into writing the syllabus for a novel way to run a die driven game. ![]() So making my rule set available for free may not in my best interests? I am not all that financially secure myself. I know economics are tight right now, but there is allot floating around within these bigger companies, and conglomerate gaming resources that don't make it all that easy to promote one's work. Part of me wants to make my system available for free, and the other part wants to have the system pay pay for it's own development. Really I'm on the fence about how to proceed. For my system to work I feel that an invested interest in alternative mechanics is in order for seriously interested parties. I have a respect for those who have developed systems that work. I'm just working to figure out how to broach the subject matter without stepping on any toes. The internet might suffocate a project if not used wisely. Dungeons & Dragons was developed before the internet for example. There is part of me that considers maybe I am going about it all wrong, but for a system to develop I feel it needs to fund itself. It's similar to fishing maybe? You put out a line with a hook, or a net even, and hope to draw as much into your first catch as you can. and like I said: I'm leery of losing that to the sea of the internet without compensation. That being said, a comparable amount of game mechanics study was preliminary to the construction of Crossroads The Ascension. In fact I've written up the rules in such a way that their published works could still be used as reference material where lack of imagination crops up. Basically I don't want to ruin their business. I guess what I'm saying is at this point I have a genuine fear in the form of respect of those powerhouses that have already successfully published. ![]() It would be relatively easy to catch wind of Crossroads The Ascension's game mechanics and implement them even in part through the PDF. I am leery of giving out the link to the PDF of the game synopsis/syllabus I have saved in the cloud, if only because I am small time self publisher, and have respect for the power wielded by bigger publishers. is an example of the quality of story building you might find in the game's given setting. The book I have for sale on Amazon Kindle( the book can be found here). to some day carry out play testing for it, but as it is the human psyche is the only capable participant the bare bones system can a accommodate. Although rule heavy I have faith that the realism of the mechanics would yield some interesting game play. I think it really has some unique dynamics. The rough draft synopsis/syllabus of the game in PDF is available for viewing in it's entirety if you become a patron of the work through patreon. The game was originally going to be called just Crossroads, but I wanted to designate it in a peculiarly adroit fashion that denoted some of the game mechanics hidden in the kernal I have written. Wow! Nice, thanks for the interest, and suggestions. ![]()
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